The International Mapping Festival of Girona, held from 24 July to 2 August in Girona, will present—for the very first time in Spain—an anaglyph 3D mapping show (two-dimensional images that become 3D when seen with special glasses) on a large-sized façade.
This week inbetween jobs I picked up sculpting again. Now researching facial anatomy. This is my progress from day 1 – day 3
BOT work in progress
Exploring sculpting now I have some free time to reconsider my portfolio and work on polishing and improving some forgotten skills. Here are the bare beginnings of my journey into hardsurface modeling in z-brush.
First wood designs. These weeks we will do a number of prototypes with different 3d printing, carving and lasercutting techniques.
Pure visual brainstorming… Some concept imagery created with photoshop and some 3d elements.
My designerfriend NEXPA asked me to help out a bit with another architectural presentation. I ended up lighting all the scenes and preparing composit. We had an enormous CAD file, which was the first challenge, plus not much renderpower, so I had to fake GI and use all the tricks in the book to have a more lively look and feel. This is a preview of our W.I.P. Final clip to be announced…
Together with talkaboutmedia, based in Dubai, we created this animation for Al Alali’s jam and preserves. It was quite a challenge, because we needed to make two versions; one english and one arab. My arab is a bit rusty, but it came out well check out both versions here:
For the launch of Sony Entertainment Television in Germany, Comodoscreen was commissioned to create the graphic package. Focusing on series and movies, the idea was to choose elements that already worked and combine concepts to target the new German audience. Check the compilation here…
We scanned Matthew’s head…. The scan was low-res and broken on places (left ear), but that digital noise is something I prefer and like to work with. These are some early sculpts I did to find a form or workflow that would work for a greater amount of portraits.
Afterall I studied sculpture, but went digital pretty soon after. Now finally both worlds come a bit closer through digital sculpting which feels as natural as it gets. So I went back to basics and started doing some anatomy studies…